MIM Draft Angle for Textured Surfaces: Calculation Guide

When a MIM part requires a textured surface — EDM spark erosion, chemical etching, sand blasting, or machined grain patterns — the effective draft angle must increase to compensate for the texture depth.

The rule: Add 1.0° of draft for every 0.025 mm of texture depth. Why texture requires more draft: Mold texturing creates undercuts at the microscopic level. When the part cools and shrinks onto the mold core, these micro-undercuts resist ejection. Without sufficient draft, the textured surface tears, part sticks, or the texture is damaged after a few thousand shots. Draft angle by texture type and depth:
Texture Type Typical Depth Draft (Polished Surface) Draft (Textured) Minimum Draft
Fine matte (blasted, VDI 15-24) 0.005-0.015 mm 0.5° 1.0-1.5° 1.0°
Medium grain (VDI 24-30) 0.015-0.030 mm 0.5° 1.5-2.0° 1.5°
Coarse grain (VDI 30-36) 0.030-0.050 mm 0.5° 2.0-3.0° 2.0°
Deep etching (leather, wood grain) 0.050-0.100 mm 0.5° 3.0-5.0° 3.0°
EDM spark texture (rough) 0.020-0.050 mm 0.5° 2.0-3.0° 2.0°
Quick Q: How much draft does a textured MIM part need?

For a standard fine-blasted finish: minimum 1.0° draft. For a deep leather or wood grain texture: minimum 3.0° draft. Always specify both the texture standard and the required draft angle on the part drawing — the mold maker needs both to build a cavity that releases the part without damage.

Design rule: if the part has a cosmetic textured surface on a vertical wall, either the texture must be limited to shallow (VDI < 24) or the draft must increase to 2-3°. Many engineers discover this only after the tool is built — and pay for a mold modification.

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